This commit is contained in:
rawhide kobayashi 2025-02-12 16:30:36 -06:00
parent 48eb6e65d3
commit cd6a06de65
Signed by: rawhide_k
GPG Key ID: E71F77DDBC513FD7
13 changed files with 260 additions and 1 deletions

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.flaskenv Normal file
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FLASK_APP=webui/launch.py

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.gitignore vendored Normal file
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.pio
.venv/
.vscode/.browse.c_cpp.db*
.vscode/c_cpp_properties.json
.vscode/launch.json
.vscode/ipch

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.vscode/extensions.json vendored Normal file
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{
// See http://go.microsoft.com/fwlink/?LinkId=827846
// for the documentation about the extensions.json format
"recommendations": [
"platformio.platformio-ide"
],
"unwantedRecommendations": [
"ms-vscode.cpptools-extension-pack"
]
}

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# esp32-ip-kvm-and-oc-tuner
A bottom-of-the-barrel cheap IP KVM solution intended for homelabs with multiple computers already present. Plus, an automated OC tuner for Ryzen platforms! Roboclocker!
A bottom-of-the-barrel cheap IP KVM solution intended for homelabs with multiple computers already present. Plus, an automated OC tuner for Ryzen platforms! Roboclocker! Use one server as a hub to access consumer hardware in your rack!
TODO:
- Everything
- Learn Flask
- Learn graphviz
- Integrate viz.js
- Create OC tuning logic
- Create generic maps for AGESA
- Serial debug interpretation
- Implement KVM
- Implement daemons for OC clients

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esp32/include/README Normal file
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This directory is intended for project header files.
A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.
```src/main.c
#include "header.h"
int main (void)
{
...
}
```
Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.
In C, the usual convention is to give header files names that end with `.h'.
It is most portable to use only letters, digits, dashes, and underscores in
header file names, and at most one dot.
Read more about using header files in official GCC documentation:
* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html

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esp32/lib/README Normal file
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This directory is intended for project specific (private) libraries.
PlatformIO will compile them to static libraries and link into executable file.
The source code of each library should be placed in an own separate directory
("lib/your_library_name/[here are source files]").
For example, see a structure of the following two libraries `Foo` and `Bar`:
|--lib
| |
| |--Bar
| | |--docs
| | |--examples
| | |--src
| | |- Bar.c
| | |- Bar.h
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
| |
| |--Foo
| | |- Foo.c
| | |- Foo.h
| |
| |- README --> THIS FILE
|
|- platformio.ini
|--src
|- main.c
and a contents of `src/main.c`:
```
#include <Foo.h>
#include <Bar.h>
int main (void)
{
...
}
```
PlatformIO Library Dependency Finder will find automatically dependent
libraries scanning project source files.
More information about PlatformIO Library Dependency Finder
- https://docs.platformio.org/page/librarymanager/ldf.html

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esp32/src/main.cpp Normal file
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#ifndef ARDUINO_USB_MODE
#error This ESP32 SoC has no Native USB interface
#elif ARDUINO_USB_MODE == 1
#warning This sketch should be used when USB is in OTG mode
void setup() {}
void loop() {}
#else
#include <Arduino.h>
#include <USB.h>
#include <USBHIDMouse.h>
#include <USBHIDKeyboard.h>
USBHIDMouse Mouse;
USBHIDKeyboard Keyboard;
// put function declarations here:
int myFunction(int, int);
void setup() {
// put your setup code here, to run once:
int result = myFunction(2, 3);
Serial.begin(115200);
Mouse.begin();
Keyboard.begin();
USB.begin();
}
void loop() {
//Keyboard.write(0x4C);
//Keyboard.pressRaw(HID_KEY_DELETE);
//Keyboard.releaseRaw(HID_KEY_DELETE);
// put your main code here, to run repeatedly:
/*if (Serial.available() > 0) {
char inChar = Serial.read();
}*/
sleep(1000);
}
// put function definitions here:
int myFunction(int x, int y) {
return x + y;
}
#endif /* ARDUINO_USB_MODE */

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esp32/test/README Normal file
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This directory is intended for PlatformIO Test Runner and project tests.
Unit Testing is a software testing method by which individual units of
source code, sets of one or more MCU program modules together with associated
control data, usage procedures, and operating procedures, are tested to
determine whether they are fit for use. Unit testing finds problems early
in the development cycle.
More information about PlatformIO Unit Testing:
- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html

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platformio.ini Normal file
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; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html
[common]
[env:rymcu-esp32-s3-devkitc-1]
platform = espressif32
board = rymcu-esp32-s3-devkitc-1
framework = arduino
build_flags = -DARDUINO_USB_MODE=0
monitor_speed = 115200
[platformio]
src_dir = esp32/src
lib_dir = esp32/lib
include_dir = esp32/include
test_dir = esp32/test
data_dir = esp32/data
workspace_dir = esp32/.pio

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webui/.gitignore vendored Normal file
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__pycache__/

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webui/ipkvm/__init__.py Normal file
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from flask import Flask
ui = Flask(__name__)
from ipkvm import routes

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webui/ipkvm/routes.py Normal file
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from ipkvm import ui
from flask import Response
import cv2
camera = cv2.VideoCapture(0) # Use default webcam (index 0)
# Get some basic properties
width = int(camera.get(cv2.CAP_PROP_FRAME_WIDTH))
height = int(camera.get(cv2.CAP_PROP_FRAME_HEIGHT))
fps = camera.get(cv2.CAP_PROP_FPS)
format = camera.get(cv2.CAP_PROP_FORMAT)
camera.set(cv2.CAP_PROP_FRAME_WIDTH, 1920)
camera.set(cv2.CAP_PROP_FRAME_HEIGHT, 1080)
camera.set(cv2.CAP_PROP_FPS, 60)
print(f"Current resolution: {width}x{height}")
print(f"Current FPS: {fps}")
print(f"Current format: {format}")
def generate_frames():
while True:
success, frame = camera.read()
if not success:
break
else:
# Encode frame as JPEG
ret, buffer = cv2.imencode('.jpg', frame)
frame = buffer.tobytes()
yield (b'--frame\r\n'
b'Content-Type: image/jpeg\r\n\r\n' + frame + b'\r\n')
@ui.route('/video_feed')
def video_feed():
return Response(generate_frames(),
mimetype='multipart/x-mixed-replace; boundary=frame')
@ui.route('/')
def index():
return """
<html>
<head>
<title>Webcam Stream</title>
</head>
<body>
<h1>Webcam Stream</h1>
<img src="/video_feed">
</body>
</html>
"""

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webui/launch.py Normal file
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from ipkvm import ui
if __name__ == '__main__':
ui.run(host='0.0.0.0', port=5000, threaded=True)