init
This commit is contained in:
parent
48eb6e65d3
commit
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6
.gitignore
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6
.gitignore
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.pio
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.venv/
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.vscode/.browse.c_cpp.db*
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.vscode/c_cpp_properties.json
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.vscode/launch.json
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.vscode/ipch
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10
.vscode/extensions.json
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10
.vscode/extensions.json
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{
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// See http://go.microsoft.com/fwlink/?LinkId=827846
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// for the documentation about the extensions.json format
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"recommendations": [
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"platformio.platformio-ide"
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],
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"unwantedRecommendations": [
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"ms-vscode.cpptools-extension-pack"
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]
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}
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13
README.md
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README.md
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# esp32-ip-kvm-and-oc-tuner
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# esp32-ip-kvm-and-oc-tuner
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A bottom-of-the-barrel cheap IP KVM solution intended for homelabs with multiple computers already present. Plus, an automated OC tuner for Ryzen platforms! Roboclocker!
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A bottom-of-the-barrel cheap IP KVM solution intended for homelabs with multiple computers already present. Plus, an automated OC tuner for Ryzen platforms! Roboclocker! Use one server as a hub to access consumer hardware in your rack!
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TODO:
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- Everything
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- Learn Flask
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- Learn graphviz
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- Integrate viz.js
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- Create OC tuning logic
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- Create generic maps for AGESA
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- Serial debug interpretation
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- Implement KVM
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- Implement daemons for OC clients
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39
esp32/include/README
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39
esp32/include/README
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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46
esp32/lib/README
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esp32/lib/README
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into executable file.
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The source code of each library should be placed in an own separate directory
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("lib/your_library_name/[here are source files]").
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For example, see a structure of the following two libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|- platformio.ini
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|--src
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|- main.c
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and a contents of `src/main.c`:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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PlatformIO Library Dependency Finder will find automatically dependent
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libraries scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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46
esp32/src/main.cpp
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46
esp32/src/main.cpp
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#ifndef ARDUINO_USB_MODE
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#error This ESP32 SoC has no Native USB interface
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#elif ARDUINO_USB_MODE == 1
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#warning This sketch should be used when USB is in OTG mode
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void setup() {}
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void loop() {}
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#else
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#include <Arduino.h>
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#include <USB.h>
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#include <USBHIDMouse.h>
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#include <USBHIDKeyboard.h>
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USBHIDMouse Mouse;
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USBHIDKeyboard Keyboard;
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// put function declarations here:
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int myFunction(int, int);
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void setup() {
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// put your setup code here, to run once:
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int result = myFunction(2, 3);
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Serial.begin(115200);
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Mouse.begin();
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Keyboard.begin();
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USB.begin();
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}
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void loop() {
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//Keyboard.write(0x4C);
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//Keyboard.pressRaw(HID_KEY_DELETE);
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//Keyboard.releaseRaw(HID_KEY_DELETE);
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// put your main code here, to run repeatedly:
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/*if (Serial.available() > 0) {
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char inChar = Serial.read();
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}*/
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sleep(1000);
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}
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// put function definitions here:
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int myFunction(int x, int y) {
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return x + y;
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}
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#endif /* ARDUINO_USB_MODE */
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11
esp32/test/README
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11
esp32/test/README
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This directory is intended for PlatformIO Test Runner and project tests.
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Unit Testing is a software testing method by which individual units of
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source code, sets of one or more MCU program modules together with associated
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control data, usage procedures, and operating procedures, are tested to
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determine whether they are fit for use. Unit testing finds problems early
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in the development cycle.
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More information about PlatformIO Unit Testing:
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- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html
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27
platformio.ini
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27
platformio.ini
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[common]
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[env:rymcu-esp32-s3-devkitc-1]
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platform = espressif32
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board = rymcu-esp32-s3-devkitc-1
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framework = arduino
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build_flags = -DARDUINO_USB_MODE=0
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monitor_speed = 115200
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[platformio]
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src_dir = esp32/src
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lib_dir = esp32/lib
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include_dir = esp32/include
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test_dir = esp32/test
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data_dir = esp32/data
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workspace_dir = esp32/.pio
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1
webui/.gitignore
vendored
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1
webui/.gitignore
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__pycache__/
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5
webui/ipkvm/__init__.py
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5
webui/ipkvm/__init__.py
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from flask import Flask
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ui = Flask(__name__)
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from ipkvm import routes
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52
webui/ipkvm/routes.py
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52
webui/ipkvm/routes.py
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from ipkvm import ui
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from flask import Response
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import cv2
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camera = cv2.VideoCapture(0) # Use default webcam (index 0)
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# Get some basic properties
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width = int(camera.get(cv2.CAP_PROP_FRAME_WIDTH))
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height = int(camera.get(cv2.CAP_PROP_FRAME_HEIGHT))
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fps = camera.get(cv2.CAP_PROP_FPS)
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format = camera.get(cv2.CAP_PROP_FORMAT)
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camera.set(cv2.CAP_PROP_FRAME_WIDTH, 1920)
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camera.set(cv2.CAP_PROP_FRAME_HEIGHT, 1080)
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camera.set(cv2.CAP_PROP_FPS, 60)
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print(f"Current resolution: {width}x{height}")
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print(f"Current FPS: {fps}")
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print(f"Current format: {format}")
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def generate_frames():
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while True:
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success, frame = camera.read()
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if not success:
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break
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else:
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# Encode frame as JPEG
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ret, buffer = cv2.imencode('.jpg', frame)
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frame = buffer.tobytes()
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yield (b'--frame\r\n'
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b'Content-Type: image/jpeg\r\n\r\n' + frame + b'\r\n')
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@ui.route('/video_feed')
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def video_feed():
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return Response(generate_frames(),
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mimetype='multipart/x-mixed-replace; boundary=frame')
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@ui.route('/')
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def index():
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return """
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<html>
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<head>
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<title>Webcam Stream</title>
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</head>
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<body>
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<h1>Webcam Stream</h1>
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<img src="/video_feed">
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</body>
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</html>
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"""
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4
webui/launch.py
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4
webui/launch.py
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from ipkvm import ui
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if __name__ == '__main__':
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ui.run(host='0.0.0.0', port=5000, threaded=True)
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